The Sosarian Paradox

Produced by: Melavir Sauin Dragon
Website: The Sosarian Paradox @ CORE Games

The Sosarian Paradox is, according to its developer, “a re-imagining of an old and very rare Sierra On-Line game from 1983 known as Ultima: Escape from Mt. Drash.” What is more, instead of being a retro-themed remake, attempting to re-create the original look and feel of Keith Zabalaoui’s authorized — but non-canonical — Ultima-inspired game, Melavir Sauin Dragon is building this remake using the CORE Games framework, which is a game creation and sharing community (similar to ROBLOX) based on the powerful Unreal Engine.

As you might well imagine, then, this take on Mt. Drash looks very different indeed:

Thus far, Melavir Sauin has implemented most of the game world (including the dungeons, one area of which is implemented in a style that calls back to Akalabeth), and he is working on implementing a combat system and monsters. His ultimate aim is to modify the story a bit, to make it better align with Ultima lore, and to situate it more solidly in its place between the first and second chapters of the Age of Darkness trilogy.

The work-in-progress version of the remake can be played via CORE Games. You can also find a few gameplay and development videos on Melavir Sauin’s YouTube channel.

1 Response

  1. October 1, 2022

    […] videos on Melavir Sauin’s YouTube channel. And, of course, there’s a newly-minted project entry for The Sosarian Paradox here at the Codex; you can find several screenshots […]

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